![]() When it comes to the Cocos Creator 3D engine project, considering Parameter comment when writing an API, which is not only tiring but also prone Also, regardingĮngine API comments, JavaScript's API doc generator cannot detect what type ofįunction parameter has been returned, so it is necessary to manually write each If you performed anotherĪddition operation, the result would be completely different. Initially a number became a String type for unknown reasons. Low-level errors are more likely to appear. Howīut with more and more code and more logic built for Cocos Creator, some Run anywhere, and the code can be run directly without compiling. Has everything,” YouYou told us with excitement. “When I first started working with JavaScript, I was like, wow, cool, this Was the language change from C++ and C# to JavaScript to TypeScript. How long I’ve been in the company, I have been with Cocos for seven years.”įrom Cocos Studio to Cocos Creator, and then from Creator 2D engine to theĬreator 3D engine, many changes have taken place. After leaving the team to build the nextīest engine, I ironically returned to the arms of the Cocos team. Counting “As it happens, two months later, FireBall was wholly acquired by Cocos,Īnd I returned to the company in 2015, starting the development of a new Laid out the direction of using web technology to develop a new game editor.” Xiamen to join FireBall that I realized Cocos purchased it. Volunteered to join this team. It was not until I moved from Beijing to Used related technologies to develop a 2D terrain + physics editor,”Ĭommented Youyou. “Later, I learned that a team in Xiamen had made a more That time, he had the idea of using JS + NodeJS to create an editor. ![]() ![]() I made the earliest Dragon BonesĪfter leaving Cocos, YouYou was still keen on developing engine tools. ![]() There were few game engines that could use it. “Dragon Bones was still a Flash tool, and Development tools were scarce at that time,Īnd neither Spine nor Dragon Bones editing tools were available,” says Youyou. “Before joining the Cocos Creator team, I worked for theĬocos Studio project in Beijing. When asked about his first memories at Cocos, he shared one of the first ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |